* [ D3D ]: textures[576897 K]
* [x-ray]: crt heap[404221 K], process heap[775238 K], game lua[55975 K], render[3716 K]
* [x-ray]: economy: strings[27717 K], smem[10058 K]
* [win32]: free[536268 K], reserved[100844 K], committed[1459976 K]
* [ D3D ]: textures[577921 K]
* [x-ray]: crt heap[403997 K], process heap[776266 K], game lua[56155 K], render[3717 K]
* [x-ray]: economy: strings[27717 K], smem[10058 K]
* Saving spawns...
* Saving objects...
* 15606 objects are successfully saved
* Game Затон.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Затон.scop'
compiling shader particle_alphaonly
compiling shader model_distort_2
! Can't find texture 'item\item_disket'
! auto-generated bump map: wpn\wpn_ak47\scope_bits_bump#
* [win32]: free[510968 K], reserved[78908 K], committed[1507212 K]
* [ D3D ]: textures[583937 K]
* [x-ray]: crt heap[419396 K], process heap[785278 K], game lua[76620 K], render[5597 K]
* [x-ray]: economy: strings[31100 K], smem[10073 K]
* Saving spawns...
* Saving objects...
* 16661 objects are successfully saved
* Game admin - прибытие на «Скадовск».scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\admin - прибытие на «Скадовск».scop'
stack trace:
001B:02F3105B lua.JIT.1.1.4.dll